
This is a historical recap of the last five years of the Dark Ages Era, where the Battletech Universe descends back into warfare. The tracks are compatible with either Alpha Strike or Total Warfare gameplay, which is a plus. Fortunately, the rules needed to play the game appear in no less than 5 other books. They’re fine as set pieces, but mandate a certain level of prior familiarity with the game to be playable.

These are a collection of major battles that happened during this period, with force briefings and game rules.

Then the Touchpoint tracks are waiting for you to run them. This section is unhelpful beyond offering In universe theories for what’s going on. This is an easy argument to make: “Well, these technologies shouldn’t affect game play?” I refute that argument with “why include them in the book then?” Most other instances where technology has found its way into one of these books include game mechanics and other explanations. I dislike this section because it doesn’t actually tell you anything useful in terms of gameplay. Other books scatter them around, but collating them in one place makes life a lot easier for someone who’s going to use this book to set up a campaign or a game.Īfter the Unite Profiles is a two-page profile of technology. Battletech Authors, please do this in all future releases. The book follows this up with a Unit Profiles section, which details the important military commands.

After the 3150 breakdown is a chronological timeline. Things bounce around a bit, but by the end of the section, every major Inner Sphere and most of the Periphery nations get a little coverage. Once the opening stages of that year’s campaign take shape, the book jumps to another nation, moving chronologically. The five yearly breakdowns are in chronological order, starting with a major military campaign in that year. It’s worth its page count, if only to see how it compares with the characterization you’ll see of Devlin Stone later. This features a conversation between Julian Davion and Devlin Stone, discussing the strategy of how Julian can save the Federated Suns. It begins with a bit of fiction like all the battletech sourcebooks. It features Touchpoint campaigns for the major historical battles of this era, new technology, and a Record Sheet for one of the major players in the battletech Universe for the Touchpoint campaign. It’s divided by years, starting in 3146 and ending in 3150. As stated, the book covers the major events around the Inner Sphere. It’s available in both pdf and softcover print (if you can find it).
